Traits
Chameleon Markings (Rare)
Lets your Jellocat change their markings and color palettes. You can have a maximum of 5 different color / marking palettes per character, INCLUDING the default colors / markings.
Traits cannot be changed and must stay the same.
Lumi (Uncommon)
Accidentally eating biolumenescent algae around the Jello Islands is surprisingly more likely than you'd think, to the point some Jellocats even go out of their way to find it and snack on it, but at least it doesn't harm them and does give Jellocats a cool effect!
Allows your Jellocat to glow! You can apply Lumi to any part of the Jellocat, and can be anywhere from a single small marking that glows, to the entire Jellocat!
Diaphonized (Legendary)
Makes it so that your Jellocat has visible bones through their jelly.
Combine this trait with the Skeletal body trait to give your Jellocat a mix of fully exposed bones and bones visible through their jello!
Parasitic (Uncommon)
Being made of Jello can sometimes lure in unwanted pests, but Jelloguts are especially susceptible to these pests however, so make sure to check your Jellogut's jelly before biting into them so you don't get a bad tummy parasite!
Gives your Jellogut the bad kind of parasites, including, but not limited to:
- Tape Worms
- Ticks
- Fleas
Special Ability (Common)
- Can be almost anything you can think of ! Every cat is unique and special.
Aura / Shedding (Rare)
Gives your Jellocat effects that can either float around the character permanently, or be shed from the body constantly.
Jack-O-Jello (Legendary)
Gives your Jellocat a "carved" face look, combining their teeth into their mouth's shape rather than separating the teeth and lips into two different parts.
Jack-O-Jello also makes the Jellocat's head hollow instead of full of jelly, acting as a little bit of extra storage when adventuring, just be careful to not swallow anything too small!
Shapeshifting (Common)
Allows your Jellocat to freely shapeshift within the anatomy of the species AS LONG AS any traits the Jellocat shapeshifts to have are listed on their masterlist entry. So if a Jellocat shifts between having either shaped whiskers or nub whiskers, then they will require both traits being listed.
Shifting between feral and anthro forms does not require this trait to be applied.
Lesser Elemental (Legendary)
Applies lesser versions of the Spirit elemental traits to your Jellocat, such as a small flame burning on a candle.
Elemental parts must make up no more than 20% of the Jellocat's design to fall under Lesser Elemental. Any more than that, and you will need to apply the appropriate Spirit elemental mutation texture.